IMMERSIVE

Tools for 3ds Max

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Floor and Tiles · Documentation

Volume TilesBeta

A separate object that tiles every inward-facing surface inside a box: floor, walls and ceiling. Created from the toolbar or Create › Geometry › Floor and Tiles, by dragging the base and then the height.

Beta. Volume Tiles is one of the newest parts of the plugin. It does what is written here and it is in daily use, but it is the part most likely to change. If it gets in your way, or you have an idea for it, write to contact@immersiveviz.com.

Faces pointing out of the box are ignored. Objects created by the plugin are never tiled.

A modelled room with a box dragged over it, then the same room tiled: floor, walls and ceiling, the box's wireframe still showing
A modelled room with a box dragged over it, then the same room tiled: floor, walls and ceiling, the box's wireframe still showing

Volume

ParameterDescriptionDefault
Length / Width / HeightBox size. The box stands on the object pivot.
Use picked volume, Pick VolumeUses a closed object instead of the box. A convex object cuts surfaces at its sides; a concave one only selects what is inside.off
Exclude / IncludeExclude: tiles everything except the listed objects. Include: tiles only the listed objects.Exclude
Object list, Add, RemoveObjects for Exclude or Include. Hidden objects are still processed.
Cut openings for themExclude only. Cuts the cross-section of excluded objects out of the surfaces they pass through, for windows and doors.off
ToleranceMaximum distance between faces treated as one plane, in scene units.0.5
SmoothMaximum angle, in degrees, between adjacent faces treated as one surface. Such surfaces are unrolled and tiled as one piece.30
Mitre corners (45° joints)Cuts tiles at the bisector where two surfaces meet. Off, the flatter surface runs through and the other stops against it.on
Auto update, UpdateRebuilds when objects in the volume change. Off, Update rebuilds on demand.on
A curved wall tiled with Smooth 30: the planks bend round the faces without a break; next to it the same wall with Smooth 5, each face its own surface with a corner between
A curved wall tiled with Smooth 30: the planks bend round the faces without a break; next to it the same wall with Smooth 5, each face its own surface with a corner between

Corners

With Mitre corners on, tiles meeting at an edge are cut on the bisector and separated by one joint of the Grout width. Inside corners stop short of the edge by the tile thickness; outside corners extend past it. Only shared edges are treated as corners.

Section through an inside corner and an outside corner with Mitre on, tiles 10 thick: the 45° cut, the one joint, the grout continuing round. Then the inside corner with Mitre off: the floor runs through, the wall stops on it
Section through an inside corner and an outside corner with Mitre on, tiles 10 thick: the 45° cut, the one joint, the grout continuing round. Then the inside corner with Mitre off: the floor runs through, the wall stops on it

Areas and the Planner

All surfaces use the rows in the Areas list. In the Planner each surface has a tab. With Each tab on its own on, opening a tab gives that surface its own copies of the rows, marked #n in the list. With it off, Own settings does the same on demand.

The pattern origin is a point in space: General › Offset Z and Turn X / Y / Z are active, and the pattern origin moves in three axes.