Floor and Tiles · Documentation
Volume TilesBeta
A separate object that tiles every inward-facing surface inside a box: floor, walls and ceiling. Created from the toolbar or Create › Geometry › Floor and Tiles, by dragging the base and then the height.
Beta. Volume Tiles is one of the newest parts of the plugin. It does what is written here and it is in daily use, but it is the part most likely to change. If it gets in your way, or you have an idea for it, write to contact@immersiveviz.com.
Faces pointing out of the box are ignored. Objects created by the plugin are never tiled.

Volume
| Parameter | Description | Default |
|---|---|---|
| Length / Width / Height | Box size. The box stands on the object pivot. | |
| Use picked volume, Pick Volume | Uses a closed object instead of the box. A convex object cuts surfaces at its sides; a concave one only selects what is inside. | off |
| Exclude / Include | Exclude: tiles everything except the listed objects. Include: tiles only the listed objects. | Exclude |
| Object list, Add, Remove | Objects for Exclude or Include. Hidden objects are still processed. | |
| Cut openings for them | Exclude only. Cuts the cross-section of excluded objects out of the surfaces they pass through, for windows and doors. | off |
| Tolerance | Maximum distance between faces treated as one plane, in scene units. | 0.5 |
| Smooth | Maximum angle, in degrees, between adjacent faces treated as one surface. Such surfaces are tiled as one piece. | 30 |
| Mitre corners (45° joints) | Cuts tiles at 45° where two surfaces meet. Off, the flatter surface runs through and the other stops against it. | on |
| Auto update, Update | Rebuilds when objects in the volume change. Off, Update rebuilds on demand. | on |

Corners
With Mitre corners on, tiles meeting at an edge are mitred.

Areas and the Planner
All surfaces use the rows in the Areas list. In the Planner each surface has a tab. With Each tab on its own on, opening a tab gives that surface its own copies of the rows, marked #n in the list. With it off, Own settings does the same on demand.
The pattern origin is a point in space: General › Offset Z and Turn X / Y / Z are active, and the pattern origin moves in three axes.