IMMERSIVE

Tools for 3ds Max

Gumroad Cart Ig

Floor and Tiles · Documentation

Material IDs

Which material ID each piece of the pattern gets, so a Multi/Sub-Object material can tell them apart.

Rows are named after the piece. A pattern with one kind of board shows one row, Tiles; a pattern that alternates shows two; Monticello and Diamond show three. The rows the pattern has no use for are hidden, and they change when the pattern does.

Each piece in the shade of its ID: one, two and three IDs, depending on the pattern
Each piece in the shade of its ID: one, two and three IDs, depending on the pattern
Basic, Basket Weave, Versailles, Bordeaux, Hexagonal, Parquet PanelsTiles: one ID for everything.
Herringbone, ChevronColumn A / Column B: the two arms of the zigzag.
Fish Scale, Camelot, ArabesqueRow A / Row B: alternate rows.
BlockBlocks, and Diamonds when With diamonds is on.
MonticelloSquares / Pickets / Pickets Across.
DiamondLight / Dark / Lozenge: the two squares and the rhombus between them.

The controls

Tiles / piece namesThe material ID for that piece. Every area starts from 1, 2, 3 whichever area it is, so two floors of the same pattern in two rooms share their materials. The numbers are deliberately not taken from the area's place in the list: inserting a border in the middle would then silently renumber everything below it, and a Multi/Sub-Object already set up would point at the wrong slots.
GroutThe material ID of the grout surface (Grout › Generate grout). Starts at 4, the first number no pattern reaches, so the grout of a floor left alone never lands on one of its own tiles.
Set Nearest Free IDsMoves this area's IDs onto the lowest run of numbers no other area of this object is using, which is what you want for a border that is to be a different material from the field. Add the border, press once, and its pieces and grout have numbers of their own; the field keeps 1–4.

The IDs are written on every face of a tile (top, sides and, with Cap bottom, the underside), so one slot of the material covers the whole tile.