IMMERSIVE

Tools for 3ds Max

Gumroad Cart Bē Ig ✉

Floor and Tiles · Documentation

Material IDs

Material IDs for each piece of the pattern and for the grout, for use with a Multi/Sub-Object material.

Each piece in the shade of its ID: one, two and three IDs, depending on the pattern
Each piece in the shade of its ID: one, two and three IDs, depending on the pattern

Pieces per pattern

The rollout shows one field per piece of the current pattern.

PatternPieces
Basic, Hexagonal, Penny RoundTiles
Basket WeaveAlong, Across, Dots
VersaillesPanel, Frame, Between
BordeauxTriangles, Boards, Pentagons
Parquet PanelsPanels A, Panels B, Frames
Herringbone, ChevronColumn A, Column B
WaveFirst, Second, alternating up the column
Fish Scale, Camelot, ArabesqueRow A, Row B (Fish Scale variation 3: Scales, Squares)
Hex WeaveHexagons, Planks
ShinglesColumns, Slid Columns
PentagonLarge, Small
TrapezoidUpright, Leaning Right, Leaning Left; variation 2: Odd Rows, Even Rows; variation 4: Left Halves, Right Halves, Rhombi
TrianglePoint Down, Point Up; variation 2: Large, Small
BiscuitsLying, Standing
ShippoStars, Petals
CloverFirst, Second, Third, set so no two neighbours share one
CorsetUpright, Turned: one per turn of the tile
BlockBlocks; Diamonds with With diamonds on
MonticelloSquares, Pickets, Pickets Across
DiamondLight, Dark, Lozenge

Controls

ParameterDescriptionDefault
Piece fieldsMaterial ID of each piece. Every row starts at 1, 2, 3 regardless of its position in the Areas list.1, 2, 3
Randomize, from – toAssigns each tile a random ID in the range, for example 3 to 6. The piece fields are disabled while it is on. The result is stable per tile. The grout keeps its own ID.off, 3
Neighbours differWith Randomize: tiles that share a side (not just a corner) never get the same ID. How many IDs that takes depends on the pattern: 3 for Fish Scale, Arabesque or Corset, 4–6 for most, more for Versailles. With too few, the odd pair still matches.off
GroutMaterial ID of the grout surface.4
Set Nearest Free IDsMoves this row's IDs to the lowest range not used by other rows of the object.

IDs are written to every face of a tile. The Planner Pro can override the ID of individual tiles.