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Floor and Tiles · Documentation

Pattern

Sets the pattern of the selected row, the tile thickness, the joint width and the edge bevel.

Each row in the Areas list has its own Pattern rollout. Pattern sizes are set in Properties.

Type

The layout pattern, shown as a picture. Click it and pick from the grid of every pattern and variation: Standard holds the parquet and tile layouts, Custom the shaped tiles (Wave, Biscuits, Shippo, Clover and Corset). The mouse wheel over the picture steps through the patterns; in the grid, the arrow keys and the wheel lay each one for a look, Enter keeps it and Esc puts back what was there.

Basic parquet pattern laid by Floor and Tiles Generator in 3ds Max
Basic
Herringbone parquet pattern laid by Floor and Tiles Generator in 3ds Max
Herringbone
Chevron parquet pattern laid by Floor and Tiles Generator in 3ds Max
Chevron
Block parquet pattern laid by Floor and Tiles Generator in 3ds Max+2
Block
Basket Weave parquet pattern laid by Floor and Tiles Generator in 3ds Max
Basket Weave
Versailles parquet pattern laid by Floor and Tiles Generator in 3ds Max+2
Versailles
Bordeaux parquet pattern laid by Floor and Tiles Generator in 3ds Max
Bordeaux
Hexagonal parquet pattern laid by Floor and Tiles Generator in 3ds Max
Hexagonal
Diamond parquet pattern laid by Floor and Tiles Generator in 3ds Max+1
Diamond
Fish Scale parquet pattern laid by Floor and Tiles Generator in 3ds Max+2
Fish Scale
Monticello parquet pattern laid by Floor and Tiles Generator in 3ds Max+1
Monticello
Camelot parquet pattern laid by Floor and Tiles Generator in 3ds Max
Camelot
Parquet Panels parquet pattern laid by Floor and Tiles Generator in 3ds Max+3
Parquet Panels
Arabesque parquet pattern laid by Floor and Tiles Generator in 3ds Max
Arabesque
Penny Round parquet pattern laid by Floor and Tiles Generator in 3ds Max
Penny Round
Hex Weave parquet pattern laid by Floor and Tiles Generator in 3ds Max+2
Hex Weave
Shingles parquet pattern laid by Floor and Tiles Generator in 3ds Max
Shingles
Pentagon parquet pattern laid by Floor and Tiles Generator in 3ds Max
Pentagon
Trapezoid parquet pattern laid by Floor and Tiles Generator in 3ds Max+3
Trapezoid
Triangle parquet pattern laid by Floor and Tiles Generator in 3ds Max+1
Triangle
Wave parquet pattern laid by Floor and Tiles Generator in 3ds Max
Wave
Biscuits parquet pattern laid by Floor and Tiles Generator in 3ds Max
Biscuits
Shippo parquet pattern laid by Floor and Tiles Generator in 3ds Max
Shippo
Clover parquet pattern laid by Floor and Tiles Generator in 3ds Max
Clover
Corset parquet pattern laid by Floor and Tiles Generator in 3ds Max
Corset
PatternDescription
BasicRows of rectangles. Stagger is set in Properties (running bond, stack bond, third bond). Available in the free edition.
HerringbonePlanks at 90° to each other in a zigzag. Rows sets the number of planks per arm.
ChevronPlanks cut at an angle, meeting on a straight seam. Lean sets the angle.
BlockSquares of parallel planks, each turned 90° to its neighbours. Optional diamonds at the crossings.
Basket WeaveGroups of two or three planks alternating direction. Optional square between groups.
VersaillesPanel module of squares, rectangles and small squares. Three variations.
BordeauxSquare and rectangle module with a small square at each crossing.
HexagonalHexagons, pointed or flat. Optional picket.
DiamondRhombus lattice. Two variations.
Fish ScaleOverlapping scales. Sides sets the arc resolution.
MonticelloSquare with one or two pickets running past it.
CamelotSquares with small squares at the corners.
Parquet PanelsSquare panels of parallel planks alternating direction. Four layouts.
ArabesqueLantern shape tiled point to point.
Penny RoundRound tiles in rows, the ground between them left to the grout. Unlocked, they become capsules.
Hex WeaveHexagons with three planks woven round each. Three variations.
ShinglesRound-tongued shingles in columns, each tongue in the notch below. Columns can be slid.
PentagonTwo pentagons, large and small, fitted together.
TrapezoidHalf hexagons: cubes, herringbone, pinwheels, or hexagons with rhombi between.
TriangleEquilateral triangles, all alike or large with small ones between.
Wave (Custom)A round tongue on top and a notch below, stacked in columns.
Biscuits (Custom)Long tiles with round ends and two bites along one side, four turning round each other.
Shippo (Custom)Overlapping circles laid as four-point stars and petals.
Clover (Custom)A hexagon of arcs, three out and three in, each lobe in the next tile's bite.
Corset (Custom)The Warsaw corset tile: a square on its corner with quarter-circle sides, two bowed out and two bitten in, every other tile turned.

Sizes shared by two patterns are kept when the type changes, for example plank length and width between Basic and Herringbone.

Free edition: only Basic is laid. Other types can be selected and are saved with the scene, but no tiles are generated until the paid edition is activated.

Tile

ParameterDescriptionDefault
ThicknessTile height. At 0 the floor is a single-sided sheet, one face per tile. Above 0 each tile is a solid with sides; the underside is added with Cap bottom in General. Tiles are raised from the area plane by this amount.0
GroutJoint width between tiles. The tile size is unchanged; the pattern repeat grows by the joint. At 0 the tiles touch. The joint is empty unless Grout generates a slab.0.5
Apply to all ProCopies Type, Thickness, Grout and Bevel from this row to every other row of the object, including the rows of other surfaces in Volume Tiles. Sizes and stagger are not copied.
With mitred corners (Volume Tiles, Tile every surface) the mitre is cut from the tile thickness: a thicker tile gives a wider mitre.
Three floors side by side at a low angle: Thickness 0 (flat, single-sided), 8 and 20
Three floors side by side at a low angle: Thickness 0 (flat, single-sided), 8 and 20
The same tile at a narrow and a wide joint: the tile stays, the repeat grows
The same tile at a narrow and a wide joint: the tile stays, the repeat grows

Bevel

A chamfer cut into the top edge of every tile. The tile footprint is unchanged; the top face is reduced.

ParameterDescriptionDefault
OutlineWidth of the bevel measured in plan. 0 leaves a square edge.0
Height, padlockDepth of the bevel. Equal to Outline gives 45°. At 0 the top face is inset with a vertical step and no slope. Locked: Height follows Outline, a 45° edge from one number. Locked on new floors; older scenes keep the edge they had.0
Min CornerMinimum turn, in degrees, for a vertex of the tile outline to be bevelled as a corner. Vertices that turn less, such as those along a curved cut, are left straight so the bevel shows no seams.20
Three tiles close up from above-and-side: Outline 0 · Outline 5 Height 5 (45°) · Outline 5 Height 0 (a flat step), with a small profile drawing under each
Three tiles close up from above-and-side: Outline 0 · Outline 5 Height 5 (45°) · Outline 5 Height 0 (a flat step), with a small profile drawing under each

Bevel faces use their own smoothing group.