IMMERSIVE

Tools for 3ds Max

Gumroad Cart Ig

Floor and Tiles · Documentation

Pattern

What kind of floor this row is, and what the tile itself is made of: its thickness, the joint between tiles and the edge profile.

Every row in the Areas list (the field and each border) has its own Pattern rollout, so a border can be a different pattern, or a different tile, from the field it goes round.

Type

The pattern the tiles are laid in. Fourteen are built in; every picture below is drawn by the plugin's own layout code, at one tile size, so a picture here cannot show something the plugin would not lay.

Basic parquet pattern laid by Floor and Tiles Generator in 3ds Max
Basic
Herringbone parquet pattern laid by Floor and Tiles Generator in 3ds Max
Herringbone
Chevron parquet pattern laid by Floor and Tiles Generator in 3ds Max
Chevron
Block parquet pattern laid by Floor and Tiles Generator in 3ds Max+2
Block
Basket Weave parquet pattern laid by Floor and Tiles Generator in 3ds Max
Basket Weave
Versailles parquet pattern laid by Floor and Tiles Generator in 3ds Max+3
Versailles
Bordeaux parquet pattern laid by Floor and Tiles Generator in 3ds Max
Bordeaux
Hexagonal parquet pattern laid by Floor and Tiles Generator in 3ds Max
Hexagonal
Diamond parquet pattern laid by Floor and Tiles Generator in 3ds Max+1
Diamond
Fish Scale parquet pattern laid by Floor and Tiles Generator in 3ds Max
Fish Scale
Monticello parquet pattern laid by Floor and Tiles Generator in 3ds Max+1
Monticello
Camelot parquet pattern laid by Floor and Tiles Generator in 3ds Max
Camelot
Parquet Panels parquet pattern laid by Floor and Tiles Generator in 3ds Max+3
Parquet Panels
Arabesque parquet pattern laid by Floor and Tiles Generator in 3ds Max
Arabesque
BasicRows of rectangles. With the stagger in Properties it becomes a running bond, a stack bond, a third bond or any other brick layout. The only pattern laid by the free edition.
HerringbonePlanks at 90° to each other in a zigzag. Rows sets how many planks wide each arm is; 2 is a double herringbone.
ChevronPlanks cut at an angle so they meet on a straight seam. Lean sets the angle; 45° is the classic V.
BlockSquares made of several planks, each square turned 90° to its neighbours. With or without small diamonds at the crossings.
Basket WeavePairs or triples of planks alternating direction, with an optional square between them.
VersaillesThe French palace module of squares, rectangles and small squares. Four variations.
BordeauxA square-and-rectangle module with a smaller square at the crossings.
HexagonalHexagons, pointed or flat, with an optional picket.
DiamondRhombi laid as a diamond lattice; two variations.
Fish ScaleOverlapping scales, point down, or point up when the rows are flipped.
MonticelloA square with pickets running past it, from Jefferson's house. One or two pickets.
CamelotSquares with an octagonal reading and small squares at the corners.
Parquet PanelsSquare panels of parallel planks, alternating direction. Four layouts.
ArabesqueThe Moorish lantern shape, tiled point to point.

Changing the type keeps the sizes where the two patterns share a meaning (a plank's length and width carry from Basic to Herringbone) and shows the Properties rollout the new pattern needs. The pattern's own settings, such as sizes, planks per block or the lean of a chevron, are in Properties.

Free edition: the list shows all fourteen, but only Basic is laid. Pick another and the rollout says so; the setting is kept, so a scene saved in Free opens in Pro with the pattern you chose.

Tile

Thickness

How tall the tiles are. At 0 the floor is a single sheet of faces, one per tile, with no sides: the lightest possible mesh, right for a floor seen from a distance or for a displacement workflow. Above 0 every tile is a solid with a top, sides and, with Cap bottom on (General), an underside. The tiles stand on the plane of the area, so a thickness of 10 raises the walking surface by 10.

Grout

The width of the joint between tiles. The joint is added to the spacing of the pattern and leaves the tile alone: a 300 mm tile stays 300 mm wide whatever the grout, and the pattern's repeat grows by the joint. Set it to 0 and the tiles touch. The joint is empty by default; the Grout rollout fills it with a slab.

The same tile at a narrow and a wide joint: the tile stays, the repeat grows
The same tile at a narrow and a wide joint: the tile stays, the repeat grows

Bevel

A bevel takes a band off the top edge of every tile. It is cut into the tile: the footprint stays where it was and the top face gets smaller.

OutlineHow wide the band is, seen from straight above. 0 leaves the edge square, right for rectified tiles; 1–3 mm reads as the pressed edge of a ceramic tile; larger values give the pillowed look of a hand-made tile or the chamfer on a stone.
HeightHow far the cut drops as it goes in. Equal to Outline gives the classic 45° chamfer; larger is a steep cut, smaller a shallow one. At 0 the band is taken off the top without going down, so the tile is simply smaller on top with a straight wall under the edge, which gives a wider joint at the surface than at the base.
Min CornerThe angle a corner of the outline has to turn by before it is treated as a corner and cut. A tile cut by a curved wall, or an arabesque drawn as a polyline, has corners of one or two degrees along its edge where there is no real corner at all; a bevel cut at every one of them shows as a seam. The default leaves those alone and cuts the real ones.

The bevel is the same on every row, including borders, and its faces have their own smoothing so the chamfer reads as a flat cut rather than a soft blend.