IMMERSIVE

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Floor and Tiles · Documentation

Quick start

Creating a floor and a tiled room. The steps apply to both the object and the modifier.

Floor

  1. Prepare a floor slab or a closed spline of the room outline.
  2. Press Floor and Tiles on the toolbar and click the slab or spline. Alternatively, apply the Floor and Tiles modifier to the slab.
  3. In Pattern, choose a Type. Set the element sizes in Properties.
  4. In Pattern, set Thickness and Grout. To fill the joints, enable Grout › Generate grout.
  5. In Areas, press Add Border Pro and set the border's pattern and width.
  6. Assign a Multi/Sub-Object material using the IDs shown in Material IDs.
Six frames: slab → outline picked → pattern chosen → thickness and grout → border added → material applied
Six frames: slab → outline picked → pattern chosen → thickness and grout → border added → material applied

Room Pro

  1. Press Volume Tiles on the toolbar and drag a box over the room: base, then height.
  2. Add furniture, lights and helpers to the Exclude list. Add windows and doors with Cut openings for them on. Alternatively, switch to Include and list only the surfaces to tile.
  3. Set Pattern and Properties as for a floor. The rows apply to every surface.
  4. To change a single surface, open the Planner and select its tab. With Each tab on its own on, the surface gets its own rows.
Box dragged over a room, then the tiled room, then the Planner with surface tabs
Box dragged over a room, then the tiled room, then the Planner with surface tabs