Floor and Tiles documentation
Damage
Pro Worn and broken tiles: cracks through them, crumbled tops, chipped corners and pieces gone.
Damage
| Parameter | Description | Default |
|---|---|---|
| Enable | The switch for all of it. Off, the floor is laid whole; every setting and every stroke painted in the Planner is kept. | off |
| Material | What the tiles are made of, which decides how they break. Tile cracks and chips; Wood splits along the grain. | Tile |
| Amount | How much of the floor is damaged. | |
| Seed | Which tiles break and how. |
Breakage
| Parameter | Description | Default |
|---|---|---|
| Cracks | How readily tiles crack through. | |
| Crumble | How far the top of a break crumbles away. | |
| Missing | The share of broken-off pieces that are gone. Never a whole tile: that is Missing boards. |
Damage map
A black-and-white map that says where the floor is damaged, read through the given map channel of the tiled object. In the Planner the damage brush paints damage tile by tile.