IMMERSIVE

Tools for 3ds Max

Gumroad Cart Bē Ig ✉

Floor and Tiles · Documentation

Pattern origin

The Pattern Origin sub-object of the object and the modifier: the point the selected row's pattern starts from. It has no handle of its own: pick the sub-object level, and Max's Move and Rotate gizmos sit on it.

A herringbone floor with the Pattern Origin sub-object selected: its axes at the start of the pattern
Pattern Origin selected: its axes mark the start of the pattern

Open it in the modifier stack (or press 1 with the modifier selected), then use Move (W) or Rotate (E) as on any object.

ControlDescription
MoveMoves the pattern in its plane. Sets General › Offset X / Y.
RotateRotates the pattern about the plane normal. Sets General › Rotation. Angle snap applies.

The origin lies in the row's tiling plane. Each row has its own origin.

With Tile every surface or in Volume Tiles Pro the origin moves and rotates in three axes (General › Offset Z, Turn X / Y / Z).

The Planner Pro shows the same handle on the plan.