IMMERSIVE

Tools for 3ds Max

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Floor and Tiles · Documentation

What's new

1.4.5

  • 11 new patterns. Standard: Penny Round
    Penny Round
    Penny Round
    (circles or capsules), Hex Weave
    Whole hexagons
    Whole hexagons
    Halves one way
    Halves one way
    Halves turning
    Halves turning
    , Shingles
    Shingles
    Shingles
    , Pentagon
    Pentagon
    Pentagon
    , Trapezoid
    Cubes
    Cubes
    Herringbone
    Herringbone
    Pinwheels
    Pinwheels
    Hexagons and rhombi
    Hexagons and rhombi
    , Triangle
    All alike
    All alike
    Large and small
    Large and small
    , and a third Fish Scale
    Rows
    Rows
    Pinwheel
    Pinwheel
    With rounded squares
    With rounded squares
    variation. Custom shaped tiles: Wave
    Wave
    Wave
    , Biscuits
    Biscuits
    Biscuits
    , Shippo
    Shippo
    Shippo
    , Clover
    Clover
    Clover
    , Corset
    Corset
    Corset
    .
  • Pattern picker: every pattern and variation as a picture in a grid; the mouse wheel steps through them.
  • Areas list with pattern icons and an on/off eye for each area.
  • Material IDs: Randomize from any range (e.g. 3-6); Neighbours differ - touching tiles never share an ID; own IDs for Basket Weave
    Basket Weave
    Basket Weave
    , Versailles
    Variation 1
    Variation 1
    Variation 2
    Variation 2
    Variation 3
    Variation 3
    , Bordeaux
    Bordeaux
    Bordeaux
    and Parquet Panels
    Diagonal bands
    Diagonal bands
    Combed triangles
    Combed triangles
    Cross
    Cross
    Four blocks
    Four blocks
    .
  • Rotate per element: each tile's texture turned at random, by 180° or 90°.
  • Bevel padlock: one number for a 45° edge.
  • Redesigned Planner: new tools (fill, brush size keys), colour chips per ID, minimize and maximize buttons.
  • MAXScript functions for the Areas list, and a guide for AI assistants.
  • Faster: the panel opens in half the time; area switching and origin drags are quicker; shaped-tile floors build up to 15× faster.
  • Fixed: rounded tiles cut exactly at the walls; mitres close where three surfaces meet; splines turned out of their plane are tiled correctly; border painting stays on one side; texture direction in Versailles
    Variation 1
    Variation 1
    Variation 2
    Variation 2
    Variation 3
    Variation 3
    , Parquet Panels
    Diagonal bands
    Diagonal bands
    Combed triangles
    Combed triangles
    Cross
    Cross
    Four blocks
    Four blocks
    and Monticello
    One picket
    One picket
    Two boards
    Two boards
    ; Block
    Block
    Block
    With diamonds
    With diamonds
    Diamonds every 2
    Diamonds every 2
    diamonds on split boards; Shingles
    Shingles
    Shingles
    border corners.
The new patterns, rendered in a room
Clover floor laid by Floor and Tiles Generator, rendered in Corona
Clover
Penny Round floor laid by Floor and Tiles Generator, rendered in Corona
Penny Round
Hex Weave floor laid by Floor and Tiles Generator, rendered in Corona
Hex Weave
Shingles floor laid by Floor and Tiles Generator, rendered in Corona
Shingles
Wave floor laid by Floor and Tiles Generator, rendered in Corona
Wave
Trapezoid floor laid by Floor and Tiles Generator, rendered in Corona
Trapezoid
Corset floor laid by Floor and Tiles Generator, rendered in Corona
Corset

1.4.4

  • Fixed: scenes saved with 1.3.0 or earlier failed to open in 1.4.3 with Error Loading ParamBlock2. They open as they were saved again, and so do scenes saved with 1.4.3. A 1.4.3 scene can't be merged or XRef'd as it is: open it once and save it.
  • Fixed: the toolbar came back at every start however often it was hidden. Max now remembers it like any other toolbar, where it was left and whether it is shown; hidden, it stays hidden, and a right-click on any toolbar brings it back.

1.4.3

  • New, in beta: the Planner, the floor from above with the tiles set by hand.
  • New, in beta: Volume Tiles, a whole room tiled from one box.
  • New in the modifier: every face of an object tiled as a surface of its own.
  • Pattern origin in three axes.
  • Apply to all (Pattern) and Apply to all areas (Grout).
  • Fixed: borders laid along the outline left small offcuts at the corners, and a wall shorter than one element was split in two.
  • Fixed: Move the border outwards / inwards swapped the two borders' widths instead of the borders themselves.
  • Minor bug fixes, and a tidy-up of the interface.

1.3.0

  • Borders follow the border outside them; Apply to borders and Set Nearest Free IDs in the modifier.