IMMERSIVE

Tools for 3ds Max

Gumroad Cart Bē Ig ✉

Floor and Tiles · Documentation

Tile every surface

Modifier option that tiles every face of the object as a separate surface instead of one outline.

ParameterDescriptionDefault
Tile every surfaceTiles all faces. Adjacent faces within the Smooth angle form one surface and are unrolled as in Volume Tiles.off
Mitre corners (45° joints)Cuts tiles at the bisector where surfaces meet.on
SmoothMaximum angle, in degrees, between faces treated as one surface.30
A box with the modifier: plain (one face, the top, tiled) and with Tile every surface on (all six, mitred at the edges)
A box with the modifier: plain (one face, the top, tiled) and with Tile every surface on (all six, mitred at the edges)

Use the modifier for a room modelled as one object; use Volume Tiles for a room made of separate objects.

Origin

General › Offset Z and Turn X / Y / Z are active, and the pattern origin moves and rotates in three axes. Each surface starts its pattern from the origin, so joints line up across corners.

A room's corner from inside, the pattern origin's gizmo at the floor corner, the plank pattern running from it across the floor and up both walls with the joints meeting
A room's corner from inside, the pattern origin's gizmo at the floor corner, the plank pattern running from it across the floor and up both walls with the joints meeting
Tile every surface and mitred corners require Pro.