IMMERSIVE

Tools for 3ds Max

Gumroad Cart Bē Ig ✉

Floor and Tiles · Documentation

Mapping

Texture coordinates of the tiles and the map channel they are written to.

Coordinates are in scene units. The top face of each element is mapped in the element's own axes, so U runs along a plank at any angle. Side faces are unrolled along the edge.

ParameterDescriptionDefault
ChannelMap channel the coordinates are written to.1
One repeat per elementFits one texture repeat to each element, keeping the texture's proportions. A cut element gets the matching part of the repeat.off
Repeat EverySize of one texture repeat, in scene units. Disabled when One repeat per element is on.100
Scale U / VAdditional repeats in U and V. The padlock keeps V equal to U. Negative values mirror.1, locked
Offset U / VTexture offset, in repeats.0
Flip U / Flip VMirrors the texture.off
Shuffle per elementApplies a random offset to each element. The offset depends on the element's position in the pattern.off
Rotate per elementTurns each element's texture at random about the middle of its repeat: Off, By 180 (0 / 180°) or By 90 (0 / 90 / 180 / 270°). One texture over hundreds of tiles stops repeating the same way round. Like Shuffle, the turn depends on the element's position in the pattern.Off
AmountMaximum shuffle offset, as a percentage of one repeat.100
A plank floor mapped with one numbered strip, four ways: in scene units (the strip runs on across the joints) · One repeat per element (each plank gets the whole strip) · the same with Shuffle (each plank starts somewhere else) · a herringbone with the strip turning with each plank
A plank floor mapped with one numbered strip, four ways: in scene units (the strip runs on across the joints) · One repeat per element (each plank gets the whole strip) · the same with Shuffle (each plank starts somewhere else) · a herringbone with the strip turning with each plank

The grout surface uses the same channel, mapped flat in scene units across the whole floor.

The plugin writes one channel. For a second mapping, add a UVW Map modifier on another channel.