IMMERSIVE

Tools for 3ds Max

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Floor and Tiles documentation

Handmade

Pro The top of every tile made the way a hand-pressed, glazed tile comes out of the kiln: never quite flat.

Glaze waves

ParameterDescriptionDefault
HeightHow high the waves stand, in scene units. 0 is flat.0
LengthHow big one rise is across: small for a fine ripple, large for a slow swell.
Length
Glaze waves: Height and Length

Dish

ParameterDescriptionDefault
DepthHow far the middle stands from the edges, in scene units. Below 0 a shallow bowl, above 0 a dome. 0 leaves the top flat.0
Smooth0 measures the dish from the nearest edge, so square tiles show a crease along the diagonals. 100 is a soft pillow with no crease.
InsetA flat rim of this width round the tile; the dish starts inside it.
RoundFrom following the tile's outline (0) to a round bowl inside the tile with the corners left flat (100).
ProfileFrom a shallow saucer (0) to steep walls round a flat floor (100).
Smooth
Inset
Round
Profile
Dish: from a bowl to a dome

Sides and mesh

ParameterDescriptionDefault
SidesThe sides of a hand-pressed tile are not quite straight.
MeshHow finely the handmade top is meshed: one face size for the viewport, a finer one for the render, like TurboSmooth's render iterations.
Sides
Mesh: viewport and render