Floor and Tiles documentation
Handmade
Pro The top of every tile made the way a hand-pressed, glazed tile comes out of the kiln: never quite flat.
Glaze waves
| Parameter | Description | Default |
| Height | How high the waves stand, in scene units. 0 is flat. | 0 |
| Length | How big one rise is across: small for a fine ripple, large for a slow swell. | |
LengthGlaze waves: Height and Length
Dish
| Parameter | Description | Default |
| Depth | How far the middle stands from the edges, in scene units. Below 0 a shallow bowl, above 0 a dome. 0 leaves the top flat. | 0 |
| Smooth | 0 measures the dish from the nearest edge, so square tiles show a crease along the diagonals. 100 is a soft pillow with no crease. | |
| Inset | A flat rim of this width round the tile; the dish starts inside it. | |
| Round | From following the tile's outline (0) to a round bowl inside the tile with the corners left flat (100). | |
| Profile | From a shallow saucer (0) to steep walls round a flat floor (100). | |
SmoothInsetRoundProfileDish: from a bowl to a dome
Sides and mesh
| Parameter | Description | Default |
| Sides | The sides of a hand-pressed tile are not quite straight. | |
| Mesh | How finely the handmade top is meshed: one face size for the viewport, a finer one for the render, like TurboSmooth's render iterations. | |
SidesMesh: viewport and render