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Tools for 3ds Max

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CopyPaste Studio · Documentation

Material Mode

The same eight slots, used for materials instead of objects.

Toggle Material Mode on the toolbar and Copy and Paste work on materials instead, local and remote alike, with the same keys. The HUD and the browser switch with it: the browser's title says [MATERIAL MODE], and the previews are the materials' sample spheres. Material slots are separate from object slots, so switching the mode does not touch what is in the other set.

Copy

Where the materials come from depends on what is open:

Slate editor openThe materials selected in the active view.
Compact editor openThe material in the active sample slot.
No editor openThe materials of the selected objects, children included.

The materials are saved as a material library in the slot, maps included; with Collect & Send Textures on, the bitmaps travel with a remote copy.

Paste

Slate editor openThe materials are loaded into the active view as nodes.
Compact editor openInto the sample slots, starting at the active one.
No editor, objects selectedThe first material in the slot is applied to every selected object.
No editor, nothing selectedNothing happens, and the HUD says to open an editor or select objects.