Hexagonal floor in 3ds Max
Hexagonal tiles, from small cement hexes in a bathroom to large terracotta, pointed or flat side up.
How to make a hexagon tile floor in 3ds Max
- Draw the room as a closed spline, or pick a floor slab.
- Add the Floor and Tiles modifier and pick Hexagonal in the pattern grid.
- Set the hexagon size and the joint; turn on the picket for the elongated hex with a strip between. Tiles are cut at the walls and every tile is its own element with a material ID, so a random two- or three-colour mix is one setting.
- Render. The floor stays live: change a size and it relays itself; collapse it only when you want.
Thickness, bevel, grout, random rotation and tilt, missing boards, material IDs and UVs per tile work the same in every pattern, and so do Chamfer, Damage and Handmade. See the documentation.
Hexagonal is in Pro
The free version lays Basic, the running and stack bond, so you can try the whole plugin first. Hexagonal and the other twenty-three patterns come with the Pro key, for every Max from 2024 to 2027.
Also: Herringbone, Chevron, Versailles, Basket Weave, Fish Scale, Penny Round and Arabesque.