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Tools for 3ds Max

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Floor and Tiles Generator

Herringbone floor in 3ds Max

Planks laid at 90° to each other in a zigzag, each one butting into the side of the next: the classic parquet of old apartments and new oak floors alike.

Herringbone, herringbone floor pattern for 3ds Max
Herringbone

How to make a herringbone floor in 3ds Max

  1. Draw the room as a closed spline, or pick a floor slab.
  2. Add the Floor and Tiles modifier and pick Herringbone in the pattern grid.
  3. Set the plank Length and Width in real units, the size the supplier quotes. Rows sets how many planks make one arm, so single, double and triple herringbone are the same pattern with a different number. The floor is cut flush to the walls, with the joint, bevel and thickness you set.
  4. Render. The floor stays live: change a size and it relays itself; collapse it only when you want.

Thickness, bevel, grout, random rotation and tilt, missing boards, material IDs and UVs per tile work the same in every pattern, and so do Chamfer, Damage and Handmade. See the documentation.

Herringbone is in Pro

The free version lays Basic, the running and stack bond, so you can try the whole plugin first. Herringbone and the other twenty-three patterns come with the Pro key, for every Max from 2024 to 2027.

Buy Pro for €24 Pay in 4 installments4 monthly payments of €6 All 25 patterns →

Also: Chevron, Versailles, Hexagonal, Basket Weave, Fish Scale, Penny Round and Arabesque.