Arabesque floor in 3ds Max
The lantern tile of Moroccan and Moorish floors and walls, tiled point to point so every tile locks into the next.
How to make a arabesque tile in 3ds Max
- Draw the room as a closed spline, or pick a floor slab.
- Add the Floor and Tiles modifier and pick Arabesque in the pattern grid.
- Set the width, height and how round the lantern is. Every tile is its own element, so a colour mix comes from the material IDs alone.
- Render. The floor stays live: change a size and it relays itself; collapse it only when you want.
Thickness, bevel, grout, random rotation and tilt, missing boards, material IDs and UVs per tile work the same in every pattern, and so do Chamfer, Damage and Handmade. See the documentation.
Arabesque is in Pro
The free version lays Basic, the running and stack bond, so you can try the whole plugin first. Arabesque and the other twenty-three patterns come with the Pro key, for every Max from 2024 to 2027.
Also: Herringbone, Chevron, Versailles, Hexagonal, Basket Weave, Fish Scale and Penny Round.